Category: Other

  • Experience Log 2020

    As every year, I like to highlight some of my favorite moments of the past year. Especially in a year with so much bleh, it’s nice to look back on the good times.

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  • 2019 recap

    2019 recap

    2019 has been a fine year. It started off strong with high hopes, then it dipped in the second half, but it finished off on a high note. As every year, I’d like to highlight some of my favorite moments.

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  • 2019 roadmap

    2019 is going to be a good year, I can feel it in my bones. I can’t explain why exactly, but it’s a combination of coming off a successfully completed project with a creative high, seeing a lot of opportunities appear and knowing that really putting my energy into it can have tremendous results.

    So, here’s a list of things I’m hoping to accomplish in 2019.

    • Build off the success of Minimal Raider to create a similar game which is longer and has my own style and narrative.
    • Collaborate with other indie game devs to create better games, and perhaps build it out into a nice side business.
    • Build up a local community of creatives.
    • Get back into doing frame-by-frame animation and post short animations based on songs I like to Instagram.
    • Speak at a conference.
    • Learn to really play the piano.
    • Buy a house.
    • Super secret stretch goal.
  • With habits like yours…

    With habits like yours…

    Poirot and Bouc catching up, from Murder On The Orient Express.

    Had to pause this movie a few times to snap drawing reference, the colors and compositions are fantastic.

    This is the first digital painting I completed in Procreate for iPad. I miss some of the finer control of a Wacom + Photoshop, but it’s definitely powerful and fun.

  • Things I learned in 2017, part 3: social life

    This year I didn’t spend very much time on (new) personal projects, but I had a crazy growth in my professional and personal development, so I thought I’d write about that.

    It became a very long post, so I’ve divided it up into a trilogy. Read part 1 and part 2 here. Today, we’re looking at social life:

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  • Things I learned in 2017, part 2: career

    This year I didn’t spend very much time on (new) personal projects, but I had a crazy growth in my professional and personal development, so I thought I’d write about that.

    It became a very long post, so I’ve divided it up into a trilogy. Read part 1 and part 3 here. Today, we’re looking at career:

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  • Things I learned in 2017, part 1: creativity

    This year I didn’t spend very much time on (new) personal projects, but I had a crazy growth in my professional and personal development, so I thought I’d write about that.

    It became a very long post, so I’ve divided it up into a trilogy. Read part 2 and part 3 here. Today, we’re looking at creativity:

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  • Media log 2016

    Following the example of some friends, I started keeping track of the media I consume. I thought it would make an interesting list to look back on at the end of the year. So without further ado, here we go.

    GAMES

    The Witcher 3 – epic.
    Oxenfree – creepy.
    Disney Infinity 3.0 – not just for kids.
    Star Wars Battlefront – pew pew pew.
    Firewatch – breath of fresh air.
    Mad Max – punch punch vroom.
    Batman Arkham Knight – too many buttons.
    Rise Of The Tomb Raider – masterpiece.
    The Witness – pretty.
    Adr1ft – keep breathing.
    Californium – trippy.
    Inside – brutally beautiful.
    Abzu – zen fishing.
    Virginia – look at all the cooolooors.
    Just Cause 3 – EXPLOSIONS!
    Kentucky Route Zero IV – too many words.
    Pokemon GO – how could you not.
    HITMAN 2016 season 1 – finally distilled perfectly.
    No Man’s Sky – why?
    DOOM – ballet of death.
    Astroneer – fun-to-be.
    Deadly Tower Of Monsters – king of pulp.
    Sky Force Reloaded – one more game.
    Assassin’s Creed Unity – they got me back.
    Broken Sword 5 – digging through the mud for gold.
    Overcooked – friends fun fantastic.

    MOVIES

    The Hateful Eight – long.
    The Peanuts Movie – rote.
    Deadpool – fun!
    Inside Out – we get it.
    Hardcore Henry – Sharlto Copley <3.
    The Hunchback Of Notre Dame – about time.
    The Man From U.N.C.L.E. – Oof.
    The Secret Life Of Pets – woof.
    X-Men: Apocalypse – fine.
    Captain America: Civil War – muscles.
    Dark Shadows – Depp.
    Zootropolis – it’s so fluffay!
    The Red Turtle – tears.
    Cafe Society – the old days.
    Star Trek Beyond – … great??
    John Wick – meh.
    Deliver Us From Evil – deliver me from this movie.
    Escape Plan – old gods.
    Snowpiercer – Jesus Christ.
    Ant-Man – not bad.
    The Finest Hours – fuck the sea.
    The Signal – wait, what?
    Mission Impossible Rogue Nation – return to form.
    Fantastic Beasts And Where To Find Them – magical.
    Arrival – headache.
    Non-Stop – just stop.
    Edge Of Tomorrow – I want to do it again!
    Catch Me If You Can – Dicaprio <3
    It Follows – surprising restraint.
    La La Land – glee.
    Rogue One – nailed it.

    TV SHOWS

    Mad Men (rewatch) – still unbeatable.
    Fargo season 2 – afro on point.
    A Young Doctor’s Notebook – more Draper.
    Breaking Bad (rewatch) – I AM THE ONE WHO KNOCKS!
    Stranger Things – nostalgia.
    Mr. Robot season 2 – wait what?
    How I Met Your Mother (rewatch) – old friends.
    Dirk Gently’s Holistic Detective Agency – baffling, but in a good way.

    BOOKS AND COMICS

    Jerusalem, Guy Deslile – oh man.
    Naamloos, Pepijn Lanen – eat sleep rave repeat.
    Delilah Dirk And The Turkish Lieutenant, Tony Cliff – adventure.

  • Firewatch Dutch translation

    Firewatch Dutch translation

    TL;DR: Download link.

    As a little passion project I’ve been translating the game Firewatch into dutch in the off hours of the past two months or so. It was a bit more work than I anticipated but I had a good motivator: my girlfriend. I wanted to play the game with her but I knew she wouldn’t fully understand it if it was in english. Plus I like translating things, and this would be a good addition to my ‘portfolio’.

    I had previously translated Gone Home, but Firewatch was a whopping 6827 strings, topping out at 53220 words. Transifex made it very easy with an excellent online editor though. Part of it had already been translated by other people but, nothing against them, it lacked a consistent tone, and some bits were just translated incorrectly. So I went through and reviewed everything, tested it in a full playthrough last week, and I’m ready to release it out into the wild now. There might still be some small errors or typos, so if you find those: let me know. And otherwise: enjoy!

  • Idle hands

    I want to practice more and do more anatomy and gesture drawings, but this one here was a quick exercise in hands. Particularly the perspective when facing the palm with the fingers bending in is hard to do.

    hands.png

  • My workflow – exporting multiple images

    I thought it might be fun to share some tips and insights about my workflow on here, so here is the first post about that.

    I’ve been working with Photoshop for years and years, and I’ve picked up some cool tricks along the way. But Photoshop itself keeps changing too, so today’s tip is cutting-edge, using the latest features in CC 2015.1 to export images in multiple sizes with one click. This uses two great new features, namely Artboards and The Generator.

    Artboards are old news for users of Illustrator, but in Photoshop they can really enhance your workflow too. I wasn’t a big fan at first, but using it in conjunction with the Generator makes a strong case in their favor.

    The Generator is probably a feature not many people know about. Exporting multiple layers in the past was mostly the domain of Export > Layers To Files, or using Slices in Save For Web, but The Generator is the next evolution; all you have to do is turn on Image Assets under File > Generate, then append .png to the names of the layers you want to export, and when you save your PSD, it automatically crops and exports these layers.

    I found this extremely useful for exporting character limbs for game development, but it has its uses in webdevelopment also. I’ll show you how I use it at my job to export different sizes of the same illustration:

    Screencap_generator

    The source file is very high resolution, obviously, and when it’s done, I have to export into two 1200×628 pngs – one with a text banner for Facebook, and one clean one for the blogpost itself – plus a cropped 700×628 version for Pinterest and Instagram.

    Resizing and cropping manually is a small pain, but a pain nonetheless, especially when you have to go back and change something later.

    So, what I do is make an artboard at the size of the original illustration and convert all the layers in it to a smart object. Then I make three extra artboards at the size I want the exported images to be, copy the smart object into them, and add .png to the artboard names. This way, whenever I make a change in the original illustration, the change is propagated to all the other art boards, and when I hit Ctrl+S it automatically saves them out to separate pngs, ready to go onto the site (well, after they go through ImageOptim).

    Using this setup as a template whenever I start a new illustration saves me a bunch of time otherwise spent exporting images by hand. Hopefully this is useful to some of you too.

  • Week 109: Burn down the chart

    This is a weekly recap of what has been going on in my professional life. It’s to keep track of what I’m up to and to give you a peek at what it’s like being an independent creator. For illustrated depictions of these events, visit my daily comics page.

    Last week we were hard at work on the Vrije Vogels beta at Hubbub. The task management software we use offers a useful ‘burndown’ chart, and we were indeed burning down tasks hard, the angle on the chart was pretty steep.

    burndown

    I stopped by the studio on wednesday to check a few things on the iPad build and finish up most of my open tasks.

    Inbetween I upgraded the Adventure Creator plugin to its latest version in all my personal projects. Every new release brings some great features, it got me wanting to work on all these projects at once! I’d better continue working on Orlova first.

    On friday I went to Nijmegen to talk with Embodied Games again. The first assignment packet was ready so we talked about that, and I got to know some of the other folks in the department over lunch.

    Over the weekend the girlfriend and I planned a vacation in two weeks for some hard-earned R&R.

    Next week: finishing up this Vrije Vogels sprint, and my first assignment for Embodied Games.

  • Week 107 & 108 – Ramp-up

    This is a weekly recap of what has been going on in my professional life. It’s to keep track of what I’m up to and to give you a peek at what it’s like being an independent creator. For illustrated depictions of these events, visit my daily comics page.

    In week 107 I worked on a prototype for Geometry Girl, the reading app that Niels ‘t Hooft is developing. I built in Marvel, which is a great way to mock up an iOS app. Especially having it right on your phone is great to quickly try things out. It wasn’t easy to put all our ideas into their framework, but it should be enough for the programmers to get started on the real thing.

    Once that was done, the new sprint for Hubbub’s museum game (now titled Vrije Vogels) was on the doorstep last week. It was good to see the Hubbub guys again, the last sprint had been a while ago now.

    During that week I also went to Nijmegen to talk with a group inside the Radboud University calling themselves Embodied Games. They’re working on gesture-based games to help kids and youngsters learn a variety of skills. And they were looking for a freelance artist and designer! So I went there for an interview, and it looks like we’ll be working together soon. It kinda came out of nowhere, but I’m excited to start working with these people, they have a lot of energy.

    Next week: going hard on the Vrije Vogels to-do list.

  • Alina3

    Trying out a more detailed color-only style this morning and practicing hair rendering with my new custom Photoshop brush. I’ve tried a bunch of custom brushes in the past (Kyle’s are great) and I finally figured out what all the options do kinda, so now I have a brush called the Hedgefield which is perfectly tailored to my drawing style. And paired with the Lazy Nezumi Pro plugin my linework looks better than ever.

  • Week 101 + 102 – Throttle down

    This is a weekly recap of what has been going on in my professional life. It’s to keep track of what I’m up to and to give you a peek at what it’s like being an independent creator. For illustrated depictions of these events, visit my daily comics page.

    Welp looks like I forgot to write a blogpost last week, so here’s a combo platter for you.

    Two weeks ago we started polishing up the latest Home Rule beta so we could playtest with it last wednesday. I wasn’t present myself because I had an aquisition meeting with another client but I hear it went really well! Just a few things to work on now before we have a version of the game that can launch in the museum. And two more museums have expressed interest to join the pilot program, so good times.

    After that my slate was pretty much clean for a week or two so I mostly spent that time setting up my new laptop which finally arrived and subsequently playing the Witcher 3 on it. It was a glorious time.

    I also confirmed my appearance on the dutch radio show Opium in two weeks, so today I’ve been brainstorming ideas for the game I will be making during that week. It’s gonna be exciting!

    Next week: probably not a lot going on seeing as it will be above 30 degrees celsius all week…

  • Week 93/94 – Unwinding and maintenance

    This is a weekly recap of what has been going on in my professional life. It’s to keep track of what I’m up to and to give you a peek at what it’s like being an independent creator. For illustrated depictions of these events, visit my daily comics page.

    Week 93 had a late start due to Kingsday, a dutch national holiday. On wednesday I had a call with Hubbub to plan out all the features we want to put in the next Home Rule beta (including a better name for the project), and on thursday I had a call with a potential new client, an illustration rushjob.

    I spent the rest of the week doing administration and updating my portfolio. Google’s new policy is to give priority in their search results to sites that are mobile-friendly, so I dove into the world of responsive design and media queries to make my portfolio site adapt to all kinds of resolutions. It was a nightmare of weird glitches and quirks but it works now!

    Last week also started out mellow because of the national war remembrance days. I made a little character animation for the folks at mindbreaker games who are working hard on their demo. It was nice to open After Effects after a long time and animate a little something using the latest version of the DUIK plugin, which is UHH-MAZING. Highly recommended if you do a lot of character animation.

    Later in the week I finally sat down and upgraded Black Feather Forest to the latest version of the game engine. Miraculously nothing broke! There were a few weird thinhgs in transitioning from Unity 4 to 5 while simultaneously updating two plugins, but I managed to solve 90% of them in an afternoon.

    I’m itching to continue developing Black Feather Forest. I realized a few weeks ago that it’s been a year since I started working on it. And I think almost half a year since I stopped development to rethink a few aspects. That stung, so I’m determined to carry on with it in the next few months. A Kickstarter may be inevitable.

    But first Reconquista! I started that project up at the end of the week to add a few features and get it ready to launch. I expect that will happen in the next few weeks. The game is practically done, I just need to figure out one thing and then I can push it out the door. It makes no sense to leave it lying around for much longer.

    Next week: new dailies and the kickoff of the third phase of Home Rule.

  • Explaining deltaTime

    The concept of ‘Delta Time’ took me the longest time to figure out. It’s a concept in computer programming that helps make sure that every user has the same experience regardless of the clockspeed of their machine. This is especially useful in game development, where you don’t want the player on an older machine being inherently worse than the player on a state-of-the-art machine.

    I still have to think really hard when I explain it to someone but it’s basically like this:

    Take one second of gameplay from your game and imagine it as a white picket fence.

    Each fencepost represents a frame, a still image, so in a regular game your fence would have 30 posts. (30 fps)

    If your computer is slower, there are less posts in your fence. This makes the space between the posts bigger. That space between the posts is the deltaTime.

    So if you want your guy to move from A to B, and it takes 30 frames to get to B, players on 30fps will get there in one second, and players on 15fps get there in two seconds. Obviously unacceptable, especially in a multiplayer game.

    So if you multiply the movement speed with the deltaTime (the gap between the frames), you ensure that every player always reaches point B in the same amount of time, regardless of how fast their computer is.

    This is because when you run at a lower fps your deltaTime is LARGER, because the GAP between frames is larger, and so each movement gets multiplied with a LARGER number, which means your dude will move FASTER so he can keep up with the intended pace of the game.

    Hope that helps.

  • My days as an army general

    In the summer of ’05, I commanded an army. I hadn’t planned on it, but things just sorta played out that way.

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  • Serendipity

    About a year ago, I was sitting at a sidewalk cafe with some friends, and one of them made a quip about how I’m writing a semi-autobiographical comic. He was referring to DinerDate. Up to that point I had never even considered it as autobiographical, but when I thought about it I realized just how right he was, how much of myself had seeped into DD over the years.

    Two years earlier, right after the original DinerDate ended, I started writing the sequel. I chose to write something closer to my heart this time, so I moved the setting to Amsterdam and changed the tone of the narrative. I wrote about 50 strips over the next few months following the lives of a group of friends, but it felt like something was missing so I left it to gestate and decided that I could probably only ever finish it if I moved to Amsterdam myself. Back then I was still living with my parents and had no plans of moving until I finished college.

    Cut to today,  my senior year, I have now lived in Amsterdam 8 months running. I hadn’t planned on it but the opportunity just sort of presented itself. And what’s more, I find what I had written all those years ago to be frighteningly accurate to what I have experienced here so far.

    For one, I wrote about a foreign exchange student moving in at the start of the story; next thing I end up with roommates that regularly host foreign travellers. I actually met two travellers who are not even that dissimilar from the character I wrote. There have even been times where I found myself uttering lines from a few strips verbatim in real life. Those were surreal moments, where it felt like I was living what I wrote.

    It’s been an amazing experience so far, but it also worries me; I don’t want DD turning into some sort of twilight version of my life. Luckily there are still plenty of differences. But right now I gotta focus on graduating first (one month to go!), after that I’m jonesin’ to get back into the webcomics game.

  • Turning the page

    The other day I was on my way to a meeting with our programmers at the TU in Delft. My train was approaching Rotterdam station. It was early and I had overslept, so I was travelling on autopilot.

    When my train came to a halt, I disembarked and descended the stairs into the hallway, looking for some sort of signage to indicate which train I had to get on next.

    Upon reaching the bottom, I found myself in a long concrete hallway with a low ceiling. Memories engulfed me like a warm bath.

    Suddenly, I was no longer here. I was no longer now. I was back then. The only other time I had been at Rotterdam station.

    Then, it had marked the start of something beautiful. But back here, in the now, I found myself at the other end of that chapter. So much had happened in between.

    And I wished so much I could be there again.

    I found the signage. Track 5. The 11:05 to Delft station.

    It was 10:59. No time to waste.

  • Show Me How To Live

    Show Me How To Live

    Good song, good video.

  • “I just farted.”

    That’s usually the go-to joke when someone mentions twitter. People seem to have the general idea that twitter is best used for keeping track of your pooping habits (actually that’s what Penny Arcade seems to think aswell), and sure, twitter can be just for that (although I don’t know why you would want to. Unless you…y’know…swing that way), but there is so much more you can use it for.

    Chris Brogan made an interesting analogy: Twitter is like your Director’s Commentary. It can give extra meaning to what you do.

    When I started using twitter, I used it to quickly jot down random thoughts or things I was working on. They were very short and to the point. Almost like a sort of diary. Most of them only made sense to me, and that was fine, because it wasn’t like anybody was reading them anyway. That’s in essence what twitter is about; asking yourself: What is on my mind?” But since then twitter has become so much more.

    There are many ways to enjoy twitter. You could use it for:

    Sharing
    When I find an interesting or funny link or quote, or have something to show or announce myself, I post it to my twitter for other people to see, and as a sort of note for myself later. People often post inspiring quotes or funny anecdotes aswell, and that might be just be that little pick-me-up you needed.

    Communicating
    As you start to follow more people, and people follow you, sometimes conversations arise. You see something you want to respond to, or someone responds to something you posted. Twitter makes it easy to reply to eachother and share interests, perhaps striking up a new friendship in the process.

    Admiring
    I also follow people on twitter that I admire or who are working on things I am interested in, like tech bloggers, game developers or comic artists (and even musicians or politicians). Especially with bigger names it’s great to get an insight in their lives and read about how they spend their day. It’s a form of inspiration in it’s own way. And you feel more connected with these people for it.

    Leisa Reichelt effectively describes this as ‘ambient intimacy’. I like that term.

    Learning
    Just as you can follow people, you can follow -or ‘track’- certain phrases. Say you’re interested in a certain book. All you have to do is track it’s title, and you get a notification whenever ANYBODY on twitter mentions it. Hey, if you’re lucky the author himself might be on twitter!

    Getting answers
    Twitter is great for asking questions to a large and random group of people. “What’s the best HDTV?”, “Who is your favourite artist?”, “How do these crazy airplane seatbelts works?!”

    There’s always somebody with an answer.

    And the other way around it’s a great way to help people.

    To me, twitter is the pinnacle of Web 2.0. With so many users all across the world, breaking news often appears on twitter before anywhere else. When there is a big conference or event going on, you can get news and impressions as it happens. You can seek out likeminded people and see what is on their mind in realtime. You can learn more about your friends than you might in real life. And you can let everybody know what is going on in your life at a moment’s notice.

    It’s a collection of snapshots of your thoughts, what you felt at that moment in time. And to me, reading that back a few years later is much more valuable than just flipping through a bunch of pictures.

    In closing, my favourite twitter ‘app’: Twitstori. It finds tweets (twitter posts) bases on 6 keywords; Love, Hate, Think, Believe, Feel and Wish. The result vary from mundane musings to profound prose. It’s hard to put into words, you have to see for yourself.

  • Design scribbles

    Design scribbles

    I’ve been working on a new portfolio site, and the initial sketches for the design were recently featured on Niki Brown’s Designers Scribbles blog.

    Creativity can spark at the strangest moments – Thats why its good to always be prepared to jot ideas down in a handy dandy notebook. Take a peek at 24 designers sketchbooks and get a look behind the scenes of creative minds.

    I carry a notebook around everywhere I go (an old-fashioned one with paper), so when I get an idea I can quickly jot it down. This was the first mockup of the design for my new portfolio site.

  • Another year another post

    Today I turned 20.

    Looking back on this last year, I have changed a lot.

    I’ve started college. That may have been the best decision I ever made. I am doing something everyday that I truly love. I found new friends I never would have thought I’d meet. I’ve been to places I’ve never would have thought I’d go to. I’ve done things I never would have thought I’d do. I feel like I’ve only just started living.

    In the next 3 or 4 remaining years of my academic life (god willing), there are a few more things I want to accomplish.

    I want to get my own place. I love my parents to bits, but I’m starting to outgrow my little sanctuary there. I want to be able to stand on my own feet.

    And I want to become the best I can be at what I do.

    Yesterday morning, I was at college at 8 AM, even though it was completely unnescessary. There was no actual class, I didn’t learn anything. I could have stayed in bed until noon and it would not have mattered. But I was there. And instead of getting myself down about effort I did for nothing, I felt a strange sense of pride. A rededication to being the best person I can be. And I got a lot of things done because of it.

    I feel like everyday now I turn a little more into the person I wanted to be since I was a little kid. I never wanted to be a kid, I always wanted to be an adult. I wanted those things that are in my grasp now. And I never look back with regret. Because inside, that kid is still there. I carry him with me everywhere I go. And he stares out into the world with wide open eyes, amazed at who he has become.

  • Listen and learn

    Music can be a great tool to find inspiration.

    I often get ‘visions’ of scenes or stories when I’m listening to music, and I’ve heard others say the same. Like I know what would go good with this music, visually speaking. It’s like music triggers your mind to pierce through the mist in the back of your head and offer you a glimpse of what could be.

    In his book The War on Art, Steven Pressfield describes inspiration as something ever-present around us, inconspicuous to the untrained eye (or ear). Only those skilled in the craft can pluck it out of the air and shape it into something extraordinary. They’re not yet finished product by any means, just concepts and ideas that could become something more in the right hands.

    I like that metaphor, mysticism aside. You could argue this is an almost religious approach to something as ‘simple’ as creativity, but it’s comforting in a way, looking at inspiration as something ethereal that is always there for the taking -under the right circumstances-

    My relationship with music is not like most I don’t think. Like I described above, music can strongly influence my mindset. Perhaps that is why I can appreciate so many varieties of music; I value songs primarily for the mood they evoke. Lyrics play a big part in this. While I can appreciate pop music songs if they happen to be well-written or because the melody ‘goes well’ with a certain mindset or activity, it’s not like I can relate much to tales of ‘bitches’ and ‘bling’ that you hear on MTV a lot these days.

    So I’ve been exploring the indie scene in search of a new sound. It’s a new generation of singer-songwriters who more often than not find fame via the Interwubs. I follow a few artists on YouTube, but the one who really turned me in this direction was Colbie Callait. She started out singing into her webcam on MySpace. I’m sure you’ve heard her song “Bubbly” many times on the radio or on some variation of MTV. It’s a very solid song, and the rest of her repetoire is pretty good. But two recent favourites are Jamie Scott & the Town, and A Fine Frenzy.

    Jamie Scott is a British artist in the line of James Morisson, John Mayer, James Blunt, etc. It’s hard to describe, he writes very soulful, melancholical ballads that at times remind me strongly of Maroon 5.

    And then there’s A Fine Frenzy, aka 22-year-old Seattle-born self-taught singer-songwriter Alison Sudol (that enough prefixes for ya?). I am absolutely in love with her music. If you watch music channels, you’ve probably been bombarded with her new video for Almost Lover.

    Her music is often described as heartfelt and hypnotic, and I underwrite those connotations. She writes such profound, magical lyrics and evocative melodies. I was so enamored with this song I picked up her debut album, One Cell in the Sea, and I’ve been listening to it continuously the last few days. Just looking at the tracklisting is a treat. The songs are almost exactly what you’d imagine when you read their titles.

    When I started listening to the first track, titled Come On, Come Out, the sun just started shining in through my window as she sang

    Come on, come out
    The weather is warm
    A spot in the shade
    Away from it all
    Watching the sky
    You’re watching a painting coming to life
    Shifting and shaping
    Stopping the time
    Rushing, waiting
    Leave it behind
    It all goes passing by

    And I felt just like it was summer.

    Just wanted to put that out there.

    What’s also nice about these types of artists is that they are much more approachable. Alison is even on Twitter! They just seem much more ‘friendly’ that way, more earnest perhaps. They ‘made’ themselves. And for that they have my respect.

    I hope you enjoy these artists as much as I do and find some inspiration through their work.