• The other day I came across these amazing moviestill paintings on DeviantArt, and I refused to believe they were real (as in not painted over). Then I tried it myself today.

    Turned out pretty good! It took me about two hours, no paintovers, 0% colorpicking, just a lot of comparing back and forth.

    The still is from the movie It’s A Boy Girl Thing, a highschool bodyswap movie from 2006. Last night I stumbled upon it as I was flipping through the channels, and I was surprisingly captivated by what first seemed to be a run-of-the-mill movie. It took many of the tired conventions of the genre and mixed them up in interesting ways.


  • So last week we wrapped up the school project we’ve been working on for the past two months. It’s called Overleven op Drakeneiland (survive on Dragon Island), and it’s a cardgame based off a well-known children’s books series here in Holland.

    Drakeneiland is set on an island off the coast of Greece where difficult children from Holland are sent after they do something bad. The island is completely devoid of adults, so the children have to maintain a society of their own, where everyone contributes to the greater good. It’s very Lord of the Flies, without all the violence.

    Writer Lydia Rood wanted a game to accompany her books that would explore a different side of the franchise. It had to be an expanded universe thing, so we couldn’t recreate one of the books as an adventure game for example. But since the books deal mostly with social interaction, we decided a roleplaying cardgame was the perfect solution. A physical game would be much more fun to play for the target audience aswell (kids between the age of 8 and 10).

    After a lot of research into Greccian architecture, nature, clothing and different visual styles, balancing the cards and a lot of playtesting, we produced a working prototype.

    It consists of a deck of cards, money (the copper sticks) and points (the shiny gems). The deck consists of three different types of cards: blue cards, which signify a profession with a special talent each players has to pick at the start of the game, and green and red cards, which respectively have a good or a bad influence on the game. With these cards you have to collect as many of the shiny gems as you can, and you pay for the cards with the copper sticks.

    In addition to that, we built a digital companion in Adobe AIR, that scans each card and tracks player stats like karma and number of points. Each profession has it’s own iconic backdrop in there aswell. This allowed us to put more detail into the artwork there that we could not put in the playing cards, because we wanted to keep those as iconic and easy to understand as possible. We use a lot of icons throughout the game anyway, to avoid long blocks of text.

    I designed all the playing cards and their illustrations, and my colleague was responsible for the digital companion. This allowed us to put more detail into the companion to complement the iconic simplicity of the cards.

    Reactions were very positive, both from the kids and the client alike. In the end we found that no matter what age players were, they all had the same learning curve, and all had the same enjoyable experience.

    The client was so pleased infact that they want to sit down with us after the summer vacation to discuss how we can get this product on the market! So expect to be hearing more about this soon…


  • A while ago, Alison Sudol (of A Fine Frenzy fame) set up a contest for a new DeviantArt ID. This is sort of like an avatar that appears on your DeviantArt page to accompany your bio. I thought I’d give it a shot, it was a nice challenge in compositing a more artistic image as opposed to what I normally draw. I tried to keep it close to her aesthetics, and that must have paid off, because I won!

    This image now graces the official A Fine Frenzy DeviantArt page:


  • So last week was Indigo, the first Dutch indie game developer conference, and I was there with Monkeybizniz, finally demoing the game we’d been working on during my internship.

    Friday evening was great, and we already got a lot of good responses to the game, including from our client! Met a bunch of interesting people aswell. Basically everybody who’s anybody in the (Dutch) gaming industry shows up to these events.

    On saturday the show was also open to the public. But trouble loomed as we were setting up in the morning:

    Some last-minute fixes by Dimme last night had broken the engine, so we had to to some quick troubleshooting. But luckily we got everything in order quite quickly. After that it was smooth sailing, and we had some good traffic during the day. Biggest surprise was that save one or two people, everybody who started on the demo actually finished it. That’s good news for us – we must be doing something right!

    In the afternoon I left the booth in the care of my colleagues and toured the expo with a friend. There were a lot of interesting games to see – a labroscopy simulator on the Wii, and multiplayer version of Scrabble and Chime, a very good-looking adventure game based on Christian stories, and for us perhaps the game of the show: Jimmy Pataya, the skydiving extravaganza on iPhone from Paladin Studios.

    I really enjoyed Indigo, got to see lots of interesting games and meet lots of interesting people. Already looking forward to next year!


  • Having recently completed my internship, I thought it would be nice to draw a dailie (or rather a ..seven..monthlie?) about the whole experience, since I had originally planned to draw dailies all throughout it. But somehow I never got around to that… funny how these things happen.

    I made it for personal use at first, but people started telling me I should use it as my internship report for school. So I did! I wasn’t looking forward to writing those ten pages anyway…


  • Snowgazing

    A random doodle I made during work today.

    Sitting next to the small window in our office is a perfect spot to observe the people walking by. This girl stopped in front of the windows in the corridor for a while to look at the sudden snowfall, forgetting all about the phone call she was in the middle of.


  • Return of the Dailies

    I was digging through my art folder and found these Dailies I drew a while back but never got around to finishing.

    One of the many adventure-filled days of my internship! I was going to do so many more of these, but somehow it never got off the ground. Too busy I guess. OH WELL.


  • Holy shit, that’s right, I had a blog…

    The last few weeks have been super busy for me, as I’ve spearheaded a little side project over at Monkeybizniz. For the Copenhagen Climate Conference this December, Friends of the Earth International asked us to create an animation for the Angry Mermaid Award, an initiative intended to expose lobbying practices in major corporations. It features a mermaid (the symbol of Copenhagen) fighting against environmental injustice.

    The animation was completed in two weeks. It’s a little rough on the edges, but we were on a tight schedule. I was responsible for the storyboard, all character animation and final compositing. Most background elements were made by Dimme van der Hout, mermaid coloring was done by Erica Gasataya, and the music by Bart Delissen.

    So far it has almost 20.000 views on Newgrounds, with an average rating of 3.96/5.00 after 1400+ votes and 70+ reviews, and won Daily second place on 11/21/2009.


  • Colin

    Heavens, where has the time gone!? Out the window it seems. Or into my new job at Monkeybizniz perhaps. Hmmm…

    Nevertheless, I’m forcing myself to get my sketch on in order not to get terribly out of shape – with drawing, not staying fit (that ship has sailed). I am super fucking jealous of Seung Kim’s awesome style, so I’m trying that. I also wanna do more dailies soon and I’m keeping a little Moleskine as a sort of internship diary. So here’s a little Colin for ya.


  • Closure

    Guess it’s about time for an update eh?

    I wrapped up my sophomore year a few weeks back. Passed all my classes in one go, and the project turned out very well! I worked on Will O Wisp, assisting with game design, concept art, creating pretty much all the textures and putting together the audio and gameplay trailer. I think we put together a pretty nice game if you look at where we started, with artists that knew very little about 3D, and programmers that had never programmed for games before.

    So now I finally have some free time again to work on some personal projects (and to look for an internship). I’ve started working on Dinerdate again, finalizing the script and characters, and drawing the first few strips. It’s a little slow because I’m still experimenting with fonts and word balloons and coloring techniques, and I gotta get familiar with the characters again – in terms of being able to draw them consistently. But I’m getting there!


  • I hit a bit of a funk in terms of art recently (as you might have been able to tell from the lack of posts ;)), so I’ve started doing some hourlies again to try and break through it. And so far it’s working out quite well.

    Technically these aren’t hourlies anymore (a practice where you describe what happened each hour you were awake.), but more like what I like to call ‘dailies’ – a little summary of that day. Not every day is as interesting ofcourse, so I usually just pick days that were themselves noteworthy in some way. Here’s a couple that were lingering in my sketchbook:


  • The other day I was on my way to a meeting with our programmers at the TU in Delft. My train was approaching Rotterdam station. It was early and I had overslept, so I was travelling on autopilot.

    When my train came to a halt, I disembarked and descended the stairs into the hallway, looking for some sort of signage to indicate which train I had to get on next.

    Upon reaching the bottom, I found myself in a long concrete hallway with a low ceiling. Memories engulfed me like a warm bath.

    Suddenly, I was no longer here. I was no longer now. I was back then. The only other time I had been at Rotterdam station.

    Then, it had marked the start of something beautiful. But back here, in the now, I found myself at the other end of that chapter. So much had happened in between.

    And I wished so much I could be there again.

    I found the signage. Track 5. The 11:05 to Delft station.

    It was 10:59. No time to waste.


  • Thought I’d post something again. I haven’t really been sketching that much anymore lately. Too busy with other things I guess.

    Here’s some old (and not-so-old) pages from the sketchbook.

    The first one has a couple of rough mockups of what our game in the first semester was supposed to look like, along with some complicated calculations for the economic system in the game.

    This one is from the kickoff of our current project, where we built a small (anti-)valentine’s game, “Detéste L’Amour”. You can check it out in the games section of my portfolio.

    In other news, PoseurInk was at Wondercon this weekend, shopping around the anthology among other things, and the word is that people are pretty stoked about it. So I’m looking forward to receiving my contributor copy and reading the first reviews. 🙂


  • The Hourly comics craze has caught up with me. So enjoy an exciting day in the life of a game designer!

    Click to see the entire thing.


  • Rachel put up the list of contributors to the SideB anthology today, and my story made the cut! It will be included in the book along with submissions from guys like Box Brown, Jon Chad, Joshua Kemble, Mitch Clem and Ryan Kelly. Exciting!


  • Show Me How To Live

    Good song, good video.


  • I’ve started showing the AFF graphic novel to a few people, and responses so far have been very positive. A few quotes:

    – Manages to create the other-worldly feeling of being in love, visually
    – Beautifully written, straight from the heart
    – Reminds me of Derek Kirk Kim’s work
    – So good it makes me sick to my stomach
    – That’s it, I quit!

    Ofcourse the first copy had to go to the lady that the story is about. So I printed a copy through Lulu.com and gave it to her when we met up in Germany. It was great to hear she was flattered by “this wonderful and lovely work of art!”

    The deadline for the anthology it’s appearing in is almost up, so that should enter production sometime soon.

    Other than that, a few panels from the comic are currently on display in the halls of my art college, and I’ve been invited to be a guest on the Art & Story Alive podcast for their Valentine’s Day special to talk about the book and how to effectively portray love in comics.

    So yeah, happy camper here.


  • That’s usually the go-to joke when someone mentions twitter. People seem to have the general idea that twitter is best used for keeping track of your pooping habits (actually that’s what Penny Arcade seems to think aswell), and sure, twitter can be just for that (although I don’t know why you would want to. Unless you…y’know…swing that way), but there is so much more you can use it for.

    Chris Brogan made an interesting analogy: Twitter is like your Director’s Commentary. It can give extra meaning to what you do.

    When I started using twitter, I used it to quickly jot down random thoughts or things I was working on. They were very short and to the point. Almost like a sort of diary. Most of them only made sense to me, and that was fine, because it wasn’t like anybody was reading them anyway. That’s in essence what twitter is about; asking yourself: What is on my mind?” But since then twitter has become so much more.

    There are many ways to enjoy twitter. You could use it for:

    Sharing
    When I find an interesting or funny link or quote, or have something to show or announce myself, I post it to my twitter for other people to see, and as a sort of note for myself later. People often post inspiring quotes or funny anecdotes aswell, and that might be just be that little pick-me-up you needed.

    Communicating
    As you start to follow more people, and people follow you, sometimes conversations arise. You see something you want to respond to, or someone responds to something you posted. Twitter makes it easy to reply to eachother and share interests, perhaps striking up a new friendship in the process.

    Admiring
    I also follow people on twitter that I admire or who are working on things I am interested in, like tech bloggers, game developers or comic artists (and even musicians or politicians). Especially with bigger names it’s great to get an insight in their lives and read about how they spend their day. It’s a form of inspiration in it’s own way. And you feel more connected with these people for it.

    Leisa Reichelt effectively describes this as ‘ambient intimacy’. I like that term.

    Learning
    Just as you can follow people, you can follow -or ‘track’- certain phrases. Say you’re interested in a certain book. All you have to do is track it’s title, and you get a notification whenever ANYBODY on twitter mentions it. Hey, if you’re lucky the author himself might be on twitter!

    Getting answers
    Twitter is great for asking questions to a large and random group of people. “What’s the best HDTV?”, “Who is your favourite artist?”, “How do these crazy airplane seatbelts works?!”

    There’s always somebody with an answer.

    And the other way around it’s a great way to help people.

    To me, twitter is the pinnacle of Web 2.0. With so many users all across the world, breaking news often appears on twitter before anywhere else. When there is a big conference or event going on, you can get news and impressions as it happens. You can seek out likeminded people and see what is on their mind in realtime. You can learn more about your friends than you might in real life. And you can let everybody know what is going on in your life at a moment’s notice.

    It’s a collection of snapshots of your thoughts, what you felt at that moment in time. And to me, reading that back a few years later is much more valuable than just flipping through a bunch of pictures.

    In closing, my favourite twitter ‘app’: Twitstori. It finds tweets (twitter posts) bases on 6 keywords; Love, Hate, Think, Believe, Feel and Wish. The result vary from mundane musings to profound prose. It’s hard to put into words, you have to see for yourself.


  • Design scribbles

    I’ve been working on a new portfolio site, and the initial sketches for the design were recently featured on Niki Brown’s Designers Scribbles blog.

    Creativity can spark at the strangest moments – Thats why its good to always be prepared to jot ideas down in a handy dandy notebook. Take a peek at 24 designers sketchbooks and get a look behind the scenes of creative minds.

    I carry a notebook around everywhere I go (an old-fashioned one with paper), so when I get an idea I can quickly jot it down. This was the first mockup of the design for my new portfolio site.


  • It is done

    After months of pondering, rewrites and hard work I’ve finally wrapped up my submission for the music comic anthology! This short story gives readers an insight into how A Fine Frenzy’s music has influenced my life.

    You might remember I posted the first page a while ago. Well, that version was axed completely.

    There was just no flow in the story, so I rewrote it with a little help from the Art & Story crew, and what came out ended up a lot more personal than I thought it would get, but I think it’s a solid tale now.

    The anthology is scheduled to be in bookstores roughly around spring 2009. I’ll keep you guys posted.


  • As you may know by now from my enthusiastic ravings, the HKU is a fantastic game design college, and I am happy to be a part of it every day. That is not to say it doesn’t have it’s flaws.

    This year, they completely overhauled the education system. There’s a lot of new staff, and all classes have been redesigned and rearranged. Before, we had four semesters of eight weeks with a number of courses and a project. Now, it’s two semesters with courses of varying durations integrated into the project. And so it could happen we get classes in project management four weeks after actually starting a project, and we have to build a game while hardly anybody knows how to script or model in 3D. But at least we’re really learning something. They’re trying to get us up to speed after last year, but it’s just all still a bit of a mess right now.

    And here it shows through that management may not be entirely in touch with the industry anymore. We’re being bombarded with ‘serious games’ and doing research research research, and oh yeah, learn how to work in teams. But nobody is too concerned with teaching us how to use the tools.

    That’s why I wanted to give a shout out to Dimme van der Hout, a former student now in charge of everything that has to do with the art side of things, and additionally he runs his own company – Monkeybizniz. I think it’s safe to say he is the most respected man on campus right now, because he’s practically single-handedly trying to fix the entire system. He is very passionate about quality assurance, so he’s organizing all sorts of courses to help us raise the bar on our artwork. If something sucks, he doesn’t mince words and just gives it to us straight (a far cry from some of the teachers we had last year). It’s good to finally have someone who has his shit together and knows what he’s doing. He is by no means the only one, but he’s the most prominent figure for us.

    And I wanted to give special mention to some other former students that are helping us with the project; Paul, Erik and Ferdi from De Monsters. I had a chance to sample their project management software called PEF at the graduation exposition last week, and I’ll tell ya: you’re gonna want this product. It’s built on Adobe AIR, and really makes managing a project and it’s files between all team members an easy and fun task. It looks and feels like something Adobe designed. So keep an eye out for the PEF beta sometime soon.


  • This is some concept art for a game concept I came up with last semester.


  • Today I turned 20.

    Looking back on this last year, I have changed a lot.

    I’ve started college. That may have been the best decision I ever made. I am doing something everyday that I truly love. I found new friends I never would have thought I’d meet. I’ve been to places I’ve never would have thought I’d go to. I’ve done things I never would have thought I’d do. I feel like I’ve only just started living.

    In the next 3 or 4 remaining years of my academic life (god willing), there are a few more things I want to accomplish.

    I want to get my own place. I love my parents to bits, but I’m starting to outgrow my little sanctuary there. I want to be able to stand on my own feet.

    And I want to become the best I can be at what I do.

    Yesterday morning, I was at college at 8 AM, even though it was completely unnescessary. There was no actual class, I didn’t learn anything. I could have stayed in bed until noon and it would not have mattered. But I was there. And instead of getting myself down about effort I did for nothing, I felt a strange sense of pride. A rededication to being the best person I can be. And I got a lot of things done because of it.

    I feel like everyday now I turn a little more into the person I wanted to be since I was a little kid. I never wanted to be a kid, I always wanted to be an adult. I wanted those things that are in my grasp now. And I never look back with regret. Because inside, that kid is still there. I carry him with me everywhere I go. And he stares out into the world with wide open eyes, amazed at who he has become.


  • Thunder!

    (if you didn’t get that reference you missed one of the best tv series ever)

    I’ve been toying with the idea of doing some animation for a while, and now that we have to for college I’ve been playing around with Flash a bit. I don’t want to resort to tweening, so I’ve been trying my hand at some rotoscoping with my tablet.

    This was a college assignment, we got a chunk of 12 seconds from a song (in this case Crystal Method – Keep Hope Alive) and we were free to animate whatever we wanted to it. So I made a guy free-running across rooftops. Admittedly not the easiest thing to animate 🙂 but it turned out surprisingly awesome!

    All hand-animated with my tablet in Flash in two very intense days, no tracing involved, only some reference from freerunning clips on Youtube.


  • Like I said earlier, music often inspires me, but I rarely start any projects directly based on that inspiration. Then along comes PoseurInk. I had caught wind of their journalcomic via Fleen a couple of days ago, and it turns out they’re running a collaborative comic book project for autobiographical stories about people and their relationship with music.

    Sound like a project right up my alley. Not only have I been looking for a short side project such as this for a while, it’s also another good outlet for my fascination with A Fine Frenzy. Plus there’s a chance it’ll get published along with the stories of other great comic artists. The strip has to be between 2 and 6 pages long, and the deadline is November, so I think EVEN I can make that.