MAGS Day 11 – Temporal anomaly

I got fed up with the fact that the onscreen clock counted down the game time (15 minutes) while it would make more sense to display the actual ingame time (the span between 8 AM and 8:15 AM). So I modified the Countdown module to add instead of subtract, which, aside from feeling a little strange because there are now more digits on the screen, worked flawlessly.

And to my amazement the clock now also somehow knows exactly how much time cutscenes take up, so that when I skip them it jumps ahead to the appropriate time! To me this seemed like some kind of black magic that had manifested itself upon the game without any identifiable cause… but I sure am glad it’s there because that is exactly what I was looking for.

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