Week 107 & 108 – Ramp-up

This is a weekly recap of what has been going on in my professional life. It’s to keep track of what I’m up to and to give you a peek at what it’s like being an independent creator. For illustrated depictions of these events, visit my daily comics page.

In week 107 I worked on a prototype for Geometry Girl, the reading app that Niels ‘t Hooft is developing. I built in Marvel, which is a great way to mock up an iOS app. Especially having it right on your phone is great to quickly try things out. It wasn’t easy to put all our ideas into their framework, but it should be enough for the programmers to get started on the real thing.

Once that was done, the new sprint for Hubbub’s museum game (now titled Vrije Vogels) was on the doorstep last week. It was good to see the Hubbub guys again, the last sprint had been a while ago now.

During that week I also went to Nijmegen to talk with a group inside the Radboud University calling themselves Embodied Games. They’re working on gesture-based games to help kids and youngsters learn a variety of skills. And they were looking for a freelance artist and designer! So I went there for an interview, and it looks like we’ll be working together soon. It kinda came out of nowhere, but I’m excited to start working with these people, they have a lot of energy.

Next week: going hard on the Vrije Vogels to-do list.

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