This is a weekly recap of the goings-on in my professional life – to keep track of what I’m doing and to give you a peek at what it’s like being an independent creative.
Things really started coming together on my game this week. I’d been living mostly in a test environment last week where every game element was thrown together in one space, so when I created a proper scene with some nice background art it felt like things were going somewhere.
Early in the week I did some resolution tests, and uprezzed and tweaked the characters. I was pretty satisfied with the designs I had made but those were still considered placeholder so not nearly high enough resolution to use in the game, so I had to repaint the edges to tighten things up.
On thursday I sketched out the rest of the locations, and finally got some dialogue in the game so it actually started to feel like a game. It was time to make build 0.2. I also wrote a post explaining deltaTime for some guys on the Idle Forums, an elusive and abstract concept in programming.
On friday I had lunch with Niels ‘t Hooft to catch up and share our current projects. It’s great to chat with someone who shares your passion for a certain thing. After that I squashed some bugs and tightened up some UI elements then left everything be for the Kingsday holiday weekend.