Week 18

This is a weekly recap of the goings-on in my professional life – to keep track of what I’m doing and to give you a peek at what it’s like being an independant creative.

I startled from a lenghty gaze out of a train window on saturdaynight to the wondering if I had even written a blogpost last week. I had, but I’ve been so absorbed in things it felt like a million years ago. In a good way.

On monday I wrote aforementioned post and processed some feedback on a few projects. A tricky thing when working remotely can be that the people you need feedback from are hard at work at their job too and it might take a while before they get back to you. In this case I didn’t mind as it didn’t mess up my schedule.

On tuesday I focused purely on Off-stage. Writing one comic a week is messing with the feeling of continuity in the comic, so it was nice to plan out the arc for the rest of the chapter and write a few comics in one go. The page I drew afterwards immediately had a better energy than most of the preceding ones, I like how it turned out.

Wednesday evening the guys at Game Oven started their 24h livestream for Friendstrap, and I joined them for a few hours. Talked to the Ostrich Banditos about their amazing game Westerado and the challenges of dialogue systems. It was weird to go home and go to bed and still be able to see how things were going in the office. Watching their stream was a bit of a productivity timesink on thursday too.

Friday was mostly a socializing day. And over the weekend I upgraded to Unity 4.3 to try out the new 2D stuff, and it is rrreally good. I’ve been debating whether or not to reaquaint myself with Adventure Game Studio or bite the bullet and move up to Unity full stop, and I think this made the decision a lot easier. It even has the best errors.

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