Week 48

This is a weekly recap of the goings-on in my professional life – to keep track of what I’m doing and to give you a peek at what it’s like being an independent creative.

As I write from the keyboard of my iPhone in my new apartment (no internet yet), I’m finishing up some freelance work and doing a bit of painting, while my girlfriend does the same next to me at the kitchen table.

Notes on week 47 were scarce, aside from my visit to the Dutch Game Garden networking lunch, where I saw some friends I hadn’t seen in a while and showed them the Black Feather Forest demo, aswell as hook up some potential new assignments. Otherwise I was ensorcelled by the explosions of news from the E3 games expo, then went on to do chores in the new place.

This past week, while living out of boxes, I’ve been designing revisions on the major systems of the game to tighten up the demo with, and messed with some first-person stuff in Unity for a different project. Lighting alone is giving me headaches so I don’t know if I should stray into 3D territory too far.

Inbetween I’ve been playing some games from my Steam backlog, including the excellent Wolfenstein and Watch Dogs, and Murdered Soul Suspect, which impressed me with its investigative gameplay and gave me new ideas for my own games.

I also wrote a Dutch translation for Fullbright’s Gone Home and wrote a story for the Lowlands writing contest.

Honestly there isn’t much more to fill this update with, but omitting two weeks in a row seemed lame. I’ve got enough earnings now to live comfortably for a while, and I feel no immediate need to do a ton of work, I just want to enjoy the good life right now so I’m thankful I am able to until the next assignment is set in stone and I can get to work on that.

Sometimes that’s all you need.

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